Thinking Games Inc.  ·  Delaware, USA support@thinking.games
Game studio & publisher

Games that make you think

iOS iPadOS Puzzle Strategy Offline play
What we do

A small studio with a narrow focus

We design, develop, and publish our own titles end to end — from first prototype to live operations on the App Store.

01 — Design

Systems first

We prototype fast, playtest early, and keep only the mechanics that still feel good on the hundredth run.

02 — Development

Built for the device

Native and cross-platform builds for iOS and iPadOS, engineered for low battery draw, offline play, and small download sizes.

03 — Publishing

Under our own name

Store presence, localisation, age ratings, and live support. We publish what we make and stand behind every release.

Play now

A thinking game, right here

Tap a tile to flip it and its four neighbours — clear every light to win. This is the kind of problem our games are made of.

Moves 0
Lights on 0

Tap a tile to begin.

How we build

Principles we actually hold to

No dark patterns

No forced-loss mechanics, no countdown pressure to spend, and no ad placed where it can steal a mis-tap.

Data minimalism

We collect the least we can and say plainly what that is — including what our ad partners get and how to turn it off. See our Privacy Policy.

Support that answers

A real person reads support@thinking.games. We aim to reply within two business days.

Get in touch

Player support, press enquiries, and business development. Privacy and data requests go to Privacy@thinking.games.

support@thinking.games