Latch
A tile-logic puzzler about locking patterns into place. Every level is hand-built and solvable by reasoning alone — no timers, no lives, no hint currency.
Everything we publish is built in-house. Below is our current slate — release dates are announced here and on the App Store when each title is ready.
A tile-logic puzzler about locking patterns into place. Every level is hand-built and solvable by reasoning alone — no timers, no lives, no hint currency.
Route signals across a network that keeps growing while interference closes in. Runs last ten minutes; the decisions inside them last longer.
A compact, fully offline city sim about working within constraints instead of chasing growth. Currently an internal prototype.
Core gameplay works with no network connection. A connection is only needed for optional features such as cloud save.
Any in-app purchase is disclosed on the store listing and priced through Apple. No subscriptions that are hard to cancel.
Colour-blind safe palettes, scalable text, reduced-motion support, and no mechanic that depends on reaction speed alone.
Age ratings reflect actual content. We do not include gambling mechanics or simulated gambling in any title.
Review builds, assets, and interview requests — email us and we will get back to you.
support@thinking.games