Games that make you think
A small studio with a narrow focus
We design, develop, and publish our own titles end to end — from first prototype to live operations on the App Store.
Systems first
We prototype fast, playtest early, and keep only the mechanics that still feel good on the hundredth run.
Built for the device
Native and cross-platform builds for iOS and iPadOS, engineered for low battery draw, offline play, and small download sizes.
Under our own name
Store presence, localisation, age ratings, and live support. We publish what we make and stand behind every release.
A thinking game, right here
Tap a tile to flip it and its four neighbours — clear every light to win. This is the kind of problem our games are made of.
Tap a tile to begin.
Principles we actually hold to
No dark patterns
No forced-loss mechanics, no countdown pressure to spend, and no ad placed where it can steal a mis-tap.
Data minimalism
We collect the least we can and say plainly what that is — including what our ad partners get and how to turn it off. See our Privacy Policy.
Support that answers
A real person reads support@thinking.games. We aim to reply within two business days.
Player support, press enquiries, and business development. Privacy and data requests go to Privacy@thinking.games.
support@thinking.games